Sunday, September 11, 2011

Highlight and ShadowTheory and Applications

                                            HIGHLIGHT AND SHADOW THEORY



You will be able to highlight and shadow 2-dimensional objects to look like 3-dimensional objects
 

Highlight and shadow is everything to an artist


First we must begin to see as an artist


Slip into a “right” brain type of thought =

             Left brain – analytical

            Right brain – creativity, artistic and abilities


2 Dimensional = height and width

3 Dimensional = height, width and depth


Creativity = the sum of your experiences

Sculptural Light – the artist that paints a portrait or a likeness has the ability to select the light source and position it anywhere

 As a make up artist, we are faced with a similar situation

 However, we DO NOT have the ability to place the light anywhere we want

 We must place the light ABOVE and in FRONT of our model

 You or your model  is moving and acting in a 3-D world

So, if we move the light source, we’d have funny shadows all over the face = weird
 
Mirror is 2-D, the camera is 2-D, so your mirror is your camera.  What you see in the mirror is how it will look on camera


SHADOW AND HIGHLIGHT APPLICATION



You will be able to identify natural shadows on the face and properly apply highlight to correct those shadows

          Frontal Bone
  • Temples
  • Brow Bone
  • Orbital Sockets
  • Nose
  • Cheek Bones
  • Nasal Labial Fold
  • Corner of the Mouth
  • Chin
  • Jaw Line
  • Jowls
  • Neck
  • Fine Facial Lines (around the eyes and between the eyebrows)

* If an area is over highlighted it will not correct the area properly LESS is MORE!!

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