HIGHLIGHT AND SHADOW THEORY
You will be able to highlight and shadow 2-dimensional objects to look like 3-dimensional objects
Highlight and shadow is everything to an artist
First we must begin to see as an artist
Slip into a “right” brain type of thought =
Left brain – analytical
Right brain – creativity, artistic and abilities
2 Dimensional = height and width
3 Dimensional = height, width and depth
Creativity = the sum of your experiences
Sculptural Light – the artist that paints a portrait or a likeness has the ability to select the light source and position it anywhere
As a make up artist, we are faced with a similar situation
However, we DO NOT have the ability to place the light anywhere we want
We must place the light ABOVE and in FRONT of our model
You or your model is moving and acting in a 3-D world
So, if we move the light source, we’d have funny shadows all over the face = weird
Mirror is 2-D, the camera is 2-D, so your mirror is your camera. What you see in the mirror is how it will look on camera
SHADOW AND HIGHLIGHT APPLICATION
You will be able to identify natural shadows on the face and properly apply highlight to correct those shadows
Frontal Bone
- Temples
- Brow Bone
- Orbital Sockets
- Nose
- Cheek Bones
- Nasal Labial Fold
- Corner of the Mouth
- Chin
- Jaw Line
- Jowls
- Neck
- Fine Facial Lines (around the eyes and between the eyebrows)
* If an area is over highlighted it will not correct the area properly LESS is MORE!!